- Web Site Creation & Management
- Access
- Science
- English
- Adobe
- Collins
- Software Categories
- Military
- Ages 9-11
- General
- Other Subjects
- Ice Hockey
- Photo Editing
- Finance & Accounting
- TV & Quiz Games
- Spreadsheets
- Ages 5-8
- Games Hardware
- Arcade
- Gambling Sims
- Office Applications
- Utilities & Virus Protection
- Astronomy & Space
- Winnie-the-Pooh
- Key Stage Three (Ages 11-14)
- Hasbro
- Children's Fun & Learning
- Page Layout & Design
- Dinosaurs
- Geography
- Some of our other sites:
- Books
- Clothing, Shoes and Accessories
- Baby Clothes and Accessories
- Cosmetics, Beauty Products and Fragrances
- Cellphones, Call Plans and Accessories
- Video Games
- DVDs
- Electronics, Gadgets and Computers
- Health and Personal Care
- Home and Garden
- Home DIY
- Jewelry
- Magazines and Newspapers
- Music Downloads
- Musical Instruments
- Office Equipment and Supplies
- Software and Games
- Sporting Goods
- Toys and Games
- Watches
- UK Books
- UK Video Games
- UK Home and Garden
- UK Electronics, Gadgets and Computers
- UK Baby Clothes and Accessories
- UK Software and Games
- UK Sporting Goods
- UK Toys and Games
Software and Games : Game Categories : Children's PC & Video Games : Characters & Brands : Disney : PC Games
-
Focus Multimedia Ltd
-
Focus Multimedia Ltd
-
Focus Multimedia Ltd
-
Focus Multimedia Ltd
-
Avanquest Software
-
Softkey
A great introduction to directed learning for toddlers, this is full of exciting sounds, shapes, colours, and beloved characters that are sure to delight any young fan of the Hundred Acre Wood. There are eight different areas for learning, all presented in a fun format of games and exploration. With 16 different skills to master, even the most precocious kids will find something to keep them busy.Especially entertaining are the parts of the program that deal with letters and numbers: children pop balloons to raise the characters higher, helping Pooh along the way. Another pleasant addition: the colouring book can be printed on regular paper, and there are Avery stickers and flashcards included.
From sing-alongs to opposites, all the activities are easy for toddlers to decipher, as icons are big enough to handle even for those just learning mouse skills. There are Pooh's house to explore, guessing games to play, and musical instruments to play--more than enough for a rainy afternoon or two. Kids will love it, and what they learn will please you too. --Jill Lightner
-
Atari
This CD-ROM may end up being your child's best friend as he or she uses puppy power to devour bones, rescue fellow pups and ultimately defeat the woman dogs love to hate, Cruella De Vil. Cruella is about to go bankrupt because her new line of toys has failed miserably: kids would rather play with their pets than Cruella's creations. So she reprograms her toys, transforming them from heaps of shiny junk into robot pet-nappers.Kids can assume the identity of Domino, a boy pup or Oddball, a spot-free girl Dalmatian puppy, and set out to rescue fellow puppies. The puppies are stashed in crates in 16 locations that are increasingly difficult to navigate: when pups--er, kids--collect enough bones, rescue enough puppies, and stay away from Cruella's minions successfully, they move up a level of play and on to a different location. A toy store, the inside of Big Ben and Piccadilly Circus are just a few of the places that must be thoroughly sniffed around before completing the game's big goal: a battle with Cruella herself.
Other critters bearing clues, buried treasures, slick surfaces and additional opportunities to solve problems make Puppies to the Rescue a real tail-wagger. There are mini-games hidden within some levels that can be accessed separately, a sticker book that kids can piece together as they collect stickers on their puppy quest and animated sequences that reward problem solving and move the plot forward. The cute-as-heck puppy actions will please parents who prefer no violence; kids can make the pups run, jump, sniff, dig and tumble, but the most destructive weapon these pups have is their toy-destroying bark.
This CD-ROM is Windows only, and movement through the program is by keyboard or game pad; thankfully, the keying is more intuitive than some of Disney's other recent offerings. And unlike some movie tie-ins, this spot-on game does justice to Disney's beloved Dalmatian franchise. (Ages 8 and older) --Anne Erickson
-
Disney Interactive
-
Disney Interactive
-
Buena Vista
-
Disney Interactive
-
Electronic Arts
-
Disney Interactive
-
Disney Interactive
-
Buena Vista
-
Electronic Arts
Though it may not appeal to many adult gamers, Disney's Toy Story 2 Action Game is a solid arcade game. The title combines the style and humour of the movie with 3-D platform-game elements you would normally find in a video game. In fact, the exact same game is also available for the PlayStation and Nintendo 64 game consoles, and its video-game roots are often clearly visible.Players take control of Buzz Lightyear in his quest to rescue Woody from the evil clutches of Al, the toy collector. The game is played from a third-person perspective and is more like Super Mario 64 than Tomb Raider.
Many of the 15 levels--most of which revolve around actual locations from the movie--are straightforward, but offer numerous bonus items and secret areas to explore. In order to make it through the entire game, Buzz has to perform many difficult jumps, climb trees, zap evil toys with his laser, and interact with all of his toy pals to get clues.
Much like the movie, the game's primary audience is kids (ages 8 and older); adults may tire of the arcade-style jumping and climbing action in short order. Still, for parents searching for a family-friendly computer game--and one that wonderfully re-creates the environments and characters of a great Disney movie--Toy Story 2 Action Game is a great bet. --Michael E Ryan
-
Disney Interactive
If you laughed your way through Monsters, Inc. the movie, then enhance your street cred one step further and treat your little monsters to Monstropolis Mission. The great thing about this CD-ROM is that, while it plays like a video game, it has all the educational qualities of a top-class software package.All games are goal-based, and each step follows on logically from the last. Everyone starts at the bottom, in the mail room, but multi-level gameplay tied to award systems (earn an Employee of the Day, Month or even Year award) offers an incentive for progression. Once you've sorted the mail correctly, you'll earn a promotion to the Parking Lot, where you must park the company cars. (Surprisingly, this is one of the highlights of the game!)
While all the activities involved are entertaining, each one stretches the brain and must be completed before the next can begin. The graphics are fine, and while they won't get a PS2 player hot under the collar, they reflect the mood of the film and support the game well. Controls are responsive, and generally the package has a finish and refinement you would expect of the Disney name. It's good family fun. --Lucie Naylor
-
Atari
-
Buena Vista
-
Disney Interactive
If you liked the film then you are guaranteed to find something to entertain you in Scare Island Action Game, this PC game based on the adventures of Sulley and Mike the lovable fiends from Monsters Inc.There is actually quite a lot to this game, rather than just adapting the film, this is essentially a prequel. Players can choose to train as either Sulley or Mike (switching easily between the two at any point in the game), with each character having distinct scare tactics appropriate to their personality. Each Monster also has his own special moves--Sulley is the master of the Tailspin Slap Attack, the Monster Fur Flop Aerial Pounce and the Somersault Jump, while Mike spreads terror with the help of the Spinning Ball Attack, the Bouncing Eyeball Aerial Pounce and the Double Hover Jump.
Sulley and Mike are helped along the way by a team of professional "Scare Trainers", including the speed trainer Randall (who must be beaten in special challenges to unlock some of the game's levels), orientation trainer Roz and Mr. Waternoose--the big boss at Monsters, Inc. and acting Dean of Scare Island.
The action takes place on Terror Isle, which incorporates three main training grounds--Urban, Desert and Arctic--with each ground housing new scare targets appropriate to their setting. As children are so dangerous to the Monster world, Scare Island's scare targets come in the form of "Nerves", a docile branch of the Monster family tree which exists solely to train Scarers. When a Nerve is successfully terrorised, a scream canister is filled and the Nerve is temporarily turned white.
As Mike and Sulley progress through their training, they are rewarded with "Certificates of Terror Accomplishment". Then, when the two monsters have finally graduated (and are accepted as fully fledged employees of Monsters, Inc., they are offered the opportunity to go through the whole island once again--but this time as "Top Scarers". All in all this is a fun game for kids.--Jenny Totter





















