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Software and Games : Software Categories : Children's Fun & Learning : Ages 3-4
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Focus Multimedia Ltd
Every child is naturally curious and we all know that children like to play. The Jump Ahead Toddlers (ages one-and-a-half to three) CD-ROM has been specifically designed and produced to capture a child's imagination and to engage their attention by providing fun activities that will stimulate their young minds, making them want to play them again and again.Throughout, children are encouraged to learn letters and numbers, shapes and colours, learn about animals, to discover music and musical instruments, basic vocabulary, listening skills, mouse control, songs and rhymes, IT skills, hand-to-eye co-ordination and many more useful life skills. The music is bright and lively, the graphics are colourful and the whole is explicit, clear and easy to understand. The CD-ROM is easy to load and particularly helpful is a special mode to keep children from accidentally exiting the program. Help will obviously have to be given to the very young, as the program is aimed at children from 18 months to three years old, but before long, the child will want to do the activities by themselves. There is also a pamphlet that has basic information regarding installation and other technical hints and tips, which should be read before beginning.
This is one of a range entitled "Children", a range of "educational entertainment that not only keeps the little ones quiet, but teaches them essential core skills and tentatively introduces them into the realms of computing." --Susan Naylor
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Dorling Kindersley
Learning Ladder Preschool is an excellent CD-ROM packed with a wide range of activities for 3-5 year olds. Woody the Pencil guides children through the different activities, which are very well explained.Children will enjoy becoming familiar with the mouse and navigating around the room making toys move and change. They will also enjoy doing the different activities such as painting the colouring book, having a go at recording their voice, listening to a story, doing puzzles and much more.
By clicking on the different bears children can carry out activities related to words, numbers, time, directions/space, shapes and nature/objects. Each of these areas contains 18 different games for children to play, so there is plenty to keep them occupied. There's also a good range of activities, many of which support the Early Years Curriculum at school. For example, there are activities that work on identifying sounds in words and on ordering, counting, matching, etc.
Children are rewarded with stickers when they complete an activity correctly and they will love collecting these in the sticker book. This would be an excellent buy for parents who want to introduce their child to using the computer in a fun and educational way. --Amanda York
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BBC Multimedia
Can We Fix It?. Of course we can, and with this BBC software package little builders will be better equipped than ever!. Featuring the chirpy Bob and his mechanical multitude of talented friends, this fun package is a mixture of educational encouragement and pure out-and-out fun.Once loaded, you are invited to move the cursor around Wendy's office to select your tasks: hover over the phone, and it rings with a plumbing job; go near the fax, and a job comes in for Roley. Keep moving around, and you will find enough jobs to keep little fingers and minds busy for hours.
In "Hedgehog Rescue", the aim is firstly to help Lofty the Crane build a tunnel to save the scared hedgehogs from crossing the road. Children must match pipe shapes to tunnel shapes, and construct the route. The next, more difficult game, involves Wendy herding the hedgehogs into the tunnel--easier than it sounds, since one particularly persistent hedgehog seems unwilling to go.
In "Travis' Race Day", choose between Scoop or Dizzy to a head-to-head around an obstacle-strewn track. Guide your challenger by mouse or arrow keys--again, not as easy as it sounds, and a great developmental aid for hand-to-eye co-ordination.
"Can We Build It?" involves knocking down an unsafe bridge, then using colour recognition to match the bricks to rebuild it. Roley needs a hand with unruly tarmac in "Bubble Trouble", when you must guide him over the bubbles to even out the road. And in "Scary Spud", you must move Spud around the screen to scare off the crows. But the crowning glory is "Wendy's Birthday", where guests first decorate her cake then join in the fun line dancing. Also included on each game is "Where's Pilchard?", a hide-and-seek game for the shy, blue cat.
Accompanied throughout by Neil Morrisey's narration and the superb music from the TV show, (also now a CD single), this package builds on many elementary educational skills to make little builders into fully fledged Bobs. And while it is not that quick to load (missing plug-ins are provided, but it may take some time) it is well worth the wait.
Testers of around two years old found this package fun and evocative of their favourite TV character, though they did require constant supervision and most of the games were beyond mastering. This is a superb educational aid and lots of fun. (Suitable for ages 2 to 6).--Lucie Naylor
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BBC Multimedia
What's the story in Balamory? Invite your kids to join Miss Hooly, Pocket & Sweet, PC Plum, Archie, Spencer and Edie Mcredie in virtual Balamory and they will learn as they play. Based on the popular BBC TV children's programme, the BBC Balamory CD-ROM opens with the colourful introductory song viewers know so well. Children are then presented with a variety of games to test basic pre-school and early years skills.For younger children (3-4 years) the favourite will no doubt be Josie Jump's Hide and Seek game, where they must find Josie in a field of people, then click on her to make her jump. Equally rewarding for the smallest players is Spencer's Colour Challenge, where youngsters use basic mouse skills and number recognition to match colours with areas of the drawing--a kind of virtual colour by numbers.
All players will love Edie's Delivery Dilemma, which involves Pac-Man-like gameplay as youngsters work against the clock, using the arrow keys to direct Edie's bus around the town and picking up fruit dropped by the delivery van so that Pocket & Sweet can sell it in their shop. PC Plum Investigates asks children to sort through the evidence that is all mixed up on the policeman's desk, so he can sort out his cases--tasks such as "click on the things that are the same colour as the sea" make this game accessible to most players.
Slightly older children, (4-6 years) might like to try Archie's Word Wonder, where they must fill in the missing letters on words so that Archie's Word Machine can produce words for Miss Hooly's stories. The only criticism here is that words are sounded out by name only, and not phonetically, but otherwise this is a fun, testing game. Children of school age will also enjoy Pocket & Sweet's Shopping Spree--a fun shopping game that involves helping Penny and Susie put together all their orders, then adding up the cost at the end. If players tire at any point, they can take a break with one of six Miss Hooly stories.
The production quality is superb: colours are bright and images crisp and the clips from the show run perfectly. Each game is introduced and narrated by the corresponding character from the show, with original voiceovers, and the games are fun, educational and pitched perfectly at the target age-range. There are three difficulty levels for each task, to avoid frustration and aid development. Help is on offer on every screen, and children as young as three or four years old, who possess basic mouse skills, will be able to play the easier games unaided, and the others with assistance. Instructions are read out and printed on-screen, so children can follow as they listen, thus developing valuable reading skills. Great thought has obviously gone into matching characters with tasks, and the variety of games played and skills tested makes this a fantastic all-round package. --Lucie Naylor
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BBC Multimedia
Based on the ever popular TV series, Bob the Builder: Castle Adventure sees Bob and friends take a trip to a medieval castle where they embark on a series of fun activities and games. Taking its theme from the Knights of Can a Lot feature-length film, it has you and your child guiding Bob, Lofty, Wendy, Spud and all your favourite characters through 10 activities. Starting at the Gatehouse, there are four castle sections. These offer maze games, moat games, castle wall games and dungeon games. There are also clips from the film included in the software. You get to hear the voices of Neil Morrissey, Richard Briers and Brenda Blethyn throughout.The interface is child friendly, being colourful, clean and easy to follow. The software is developed in line with the National Curriculum Foundation Stage, with three different skill levels to cover a range of ages and abilities from three years upwards. To start the game you set up a player and have the opportunity to choose a shield. This enables you to have several players using the software without uncovering bonuses, or completing activities and therefore spoiling surprises for a particular child. The games themselves are straightforward, with clear instructions, but good fun. You can replay as many times as you like and when you have completed a task you earn a star. When all tasks are completed you unlock some additional activities. You can also print out a certificate for your child to say that they have helped Bob fix the castle. Nice job, Bob! --Heather Wilson
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BBC Multimedia
Crafted with brilliant colours and the lazy-summer-day pace of the celebrated series, Teletubbies 2: Favourite Games delivers the goods for the toddler set. From the first scene, where the baby-face sun rises across the computer screen, kids will be entranced. Parents will like it too--mostly for the developmental skills the teletubbies teach.The CD-ROM is based around five games, including "Tuning In," "Gymnastic," and "Making Tubby Custard" (which features appropriately silly sound effects). "Hide and Peep" takes the traditional hide and seek game and adds bright red curtains. "Roly Poly" was a particular favourite; when you click on a teletubby it sends Laa-Laa, Tinky Winky, Dipsy, and Po rolling down gorgeous green hills.
A very big pointer triggers the game's actions, and children should be able to use it easily in developing computer skills. These games also help children to learn how to match (from the hiding game) and create ordered sequences (in the case of the custard game). In addition, the game designers have built in considerate additions for the recommended age group, two to four years old. For example, to quit the game parents need to hit the escape key--a good choice for little fingers that might otherwise click an exit icon by mistake. Charming and colourful--like the television show come to life--Teletubbies 2: Favourite Games will please and delight. --Simon Priestly
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Dorling Kindersley
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BBC Multimedia
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Avanquest Software
Woody has been abducted by toy collector Al McWhiggin and his Toy Story pals are off to rescue him. In Toy Story 2--part of the Disney Hotshots series--the toys are camouflaged as traffic cones and you have to guide them across the road to find their kidnapped friend.Using the arrow keys on your keyboard you can quickly move the cones to the left and right as they make their way across the busy road. The fate of the likes of Mr Potato Head, Slinky Dog and Rex are literally in your hands as big lorries, racing fire engines and cars hurtle towards you.
As the Cone Chaos game gets progressively harder, the traffic speeds up. If it gets too tense, you can always take cover at a manhole. Overall this is a quick-paced game which is easy to learn and entertaining to play.
In the second game in this title, Toy Shelf Showdown, you help Buzz take on and defeat the evil Emperor Zurg. The task is to assemble a rocket ship while avoiding hostile robots and lots of bouncing balls. This is an action-packed game with lots of different twists and turns. Buzz can stun the robots with lasers and if you run out of shots, you have to find a battery for recharging.
Both animated games are introduced by Buzz and Woody and there are good clear instructions with the title on how to play and where to get help. This is your chance, as Buzz says, to go to "interactivity and beyond." --Justin Hunt
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Dorling Kindersley
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Avanquest Software
The Adventures of Mr Tickle is a point-and-click adventure and puzzle-solving game for children of 4-8 years, set in the Mr Men village where everything has somehow got completely mixed up, rather as if Mr Muddle had designed it. The trees are orange, the sky green, birds fly backwards, sheep fall asleep in trees, cows toot like car horns and horses quack like ducks.The game opens with three characters in the square. Miss Somersault has a special spray can which can respray everything the right colour, Mr Noisy hoovers up all the sounds that have become trapped in the wrong animals and then redistributes them, while Miss Busy puts animals, trees and houses back in their correct places.
The three games are designed to teach kids some simple logical thinking about the colours of animals and objects, the sounds they make and their natural place in the village. There are other challenges too--for example, when Mr Noisy tries to help the bird that's sitting on the telephone wire, he's not tall enough and has to go into the phone box and call for help, picking the Mr Man that's going to be able to reach the bird (hint: it's probably not Mr Greedy).
The characterisation is lots of fun, the animation excellent and two levels of difficulty make it suitable for the target age group. It's also set in the same environment as The Adventures of Little Miss Scatterbrain and The Adventures of Mr Greedy and kids who've played one game will be able to navigate round the others more easily. --Rob Beattie
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Dorling Kindersley
Dorling Kindersley has produced an excellent series of interactive parent-assisted learning packages designed for young children, of which My First Number is one. The CD-ROM is aimed at children aged 3-5 years and is especially useful for pre-school children or those needing more practice in early learning number skills.The package has been specifically designed to give youngsters an introduction to counting and sorting, and to help them gain confidence in using a computer. The games have been developed to allow children to play them on their own, but help may be needed initially, until youngsters get used the format. Make the sessions happy and relaxed, helping your child to learn with lots of fun. When playing alone, the fun will continue as they make decisions for themselves, and so their learning carries on without them even knowing. Game speeds and levels of difficulty can be altered, progress can be tracked and measured and help is automatically adjusted according to a child's responses.
There are five easy games to play and they have been designed to be played in order. Meet Little Penguin and White Bear, appealing and humorous characters who use lots of songs, rhymes and animations to give practice in counting, number recognition, colour, and recognition of 2-D shapes, ordering numbers to create correct counting sequences, and practice in developing problem-solving skills.
The CD-ROM is easy to install (instructions are on the disc, and there are comprehensive support notes for parents with full explanations about the games and activities that are accessed from the parent icon on the tool bar). This is a valuable introduction to key mathematical concepts capitalising on the natural eagerness young children have to learn. --Susan Naylor
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BBC Multimedia
Once again, the BBC has produced a superlative software package for youngsters aged between three and six years old.Though this is a fairly large age gap to bridge, the content on Pingu: A Barrel of Fun achieves it effortlessly. For the younger end of the age group, there are shape-sorting, number- and letter-matching, sound- and colour-recognition puzzles to crack. For five- and six-year-olds, the "hard" rather than "easy" skill option will give plenty to amuse. For example, in the easy letter game, players must choose the initial letter of a given everyday object, whereas in the hard version, players must spell the whole word. (Hover over the letter and you get the name of the sound; once you've placed it, the voice-over tells you the name of the letter--an extremely sound educational approach.)
The sound game, a real highlight of the package, is an aural pelmonism, where players must match sounds to make the symbols disappear. In the harder version, the organ grinder plays a tune and players must match the sounds in the correct order. Though most sounds are everyday (telephone, cow, pig) there are some more exotic sounds (lion) that children may not recognise, but they can match them to the pictures shown.
For older players, there is a selection of five games to choose from, each with an easy, medium and hard skill option. In "Ice Flow", you must get Pingu across the water without wetting him so he can deliver birthday presents: a kind of basic Pingu Frogger! "Snow Maze" is reminiscent of a simple Pac-Man, but the added bonus is picking objects up along the way that you can build up into your own original picture at the end. "Fish Tennis" is bordering on the surreal--a kind of elementary tennis reminiscent of the original Atari game, but with Penguins not paddles and fish not balls! "Building Blocks" sets players a puzzle not unlike those in the Krypton Factor--matching shapes together to build up an overall object within a template. In the easy version, each shape is cut into three pieces; in the medium version it is four or five pieces and in the harder one, seven or eight. The only let-down to the game section is "Music Time", a recording synthesiser which allows you to play nursery rhyme tunes, sing along or record your own composition. Though the idea is great, the mouse dexterity required to make it work effectively is probably beyond the target age group, and the resulting sound quality on a home PC is poor.
That said, this is a minor blip in an otherwise fantastic package. It is easy to load, has great graphics that perfectly reproduce the TV programme, and while younger players may require supervision and help, they will still enjoy their favourite character, even if mastering the finer points of the package is beyond them. Whether your child is a fan of Pingu or not, there is plenty for him or her to get their teeth into. From early learning to elementary gaming skills, Pingu: A Barrel of Fun will definitely last the three years of the target age range and players will continue learning all the time. And, once your children has turned six, a simple and effective Uninstall option means your hard drive won't be clogged up forever. --Lucie Naylor
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Dorling Kindersley
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Dorling Kindersley
Bring the underwater adventures of Rainbow Fish to life on your PC with this wonderful interactive children's CD-ROM. With an assortment of charming characters and a huge variety of games, musical fun and activities children aged 3 to 7 years will be instantly spellbound.Poor Rainbow Fish has had his scales stolen and only you can help. Solve the puzzles and complete the challenges to find the thieves and make him beautiful again. You'll meet friends along the way such as Head and Toe (the twin fish) and there are numerous games and activities to keep young minds entertained while teaching valuable skills such as recognition, problem solving, experimentation, logical thinking and creativity. A print shop lets you colour pictures on screen or print for later, and two difficulty levels make sure that younger children are able to join in the fun.
Easily installed, the simple interface ensures that navigation is a breeze (vital for younger PC users) and the help menu is available at all times. Use of the mouse and cursor will help develop computer skills and hand-eye coordination, and the print applications available will provide additional PC skills. With the educational benefits you would expect from Dorling Kindersley, Rainbow Fish will surely become a child's favourite. --Amber Harbour
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Dorling Kindersley
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BBC Multimedia
Hey, hey, are you ready to play? It's time to come and play with the Tweenies software. Jake, Milo, Bella and Fizz are all waiting to improve your little one's writing, art, reading and listening skills, as well as develop early gaming talents.Tick, Tock, Tweenie Clock, Where Will It Stop?
Immerse your youngster in the colourful and familiar Tweenies world, brilliantly represented in sound and graphics on your PC. Everyone will love "Messy Time", with the three different print and play games, as well as instructions on how to make finger puppets, masks, badges and spinners. Then there's "Doodles Mail"--write to the Tweenies via Doodles, receive a reply, and see little faces light up. Watch favourite characters during "Telly Time", and join in the action songs in "Song Time". "News Time" will test pre-school general knowledge and Tweenies trivia, while "Playtime" encourages early gaming skills with "Catch", "Flying Rocket" (an arcade-style game) and "Snap". Then, if you're sitting comfortably, there's the old faithful, "Story Time".Clear, colourful and easy to use, the Tweenies software will appeal greatly to children from the age of three, but there's plenty to keep the five- and six-year-olds happy as well. Language development, numeracy, creativity, elementary computer skills and good old-fashioned fun are all encouraged, and the whole package is designed to support Key Stage 1 in English, Art, Maths and Information Technology. Whether you select your own activities, or let the Tweenie Clock pick at random, child appeal is absolutely guaranteed. Though simple in principle, all the games and learning activities have the repetitive quality toddlers love and thrive on. This is every bit as good as the TV show with one major advantage--it lasts much longer. --Lucie Naylor
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BBC Multimedia
If your child is getting that Fimbling Feeling, try Fimbles Fimbling Fun, one of an excellent range of CD-ROMs and console games produced by the BBC. It includes lots of songs, stories and video clips from the popular TV programme. Let your child join the Fimbles and their friends for fun and enjoyment in a world of make believe.There are lots of learning situations, all designed with fun in mind. Objects must be found: a suitcase, a pebble, a feather, a shimmy shaker, and blue footprint, all of which lead to various activities, including a music game, a maze game, a collage, a suitcase game, stories, tickling games, songs and discovery sequence videos. All these wonderfully exciting activities will lead children to meet Florrie, Pebble, Ribble, Rockit, Roly Mo, and Baby Pom, and if any help is needed, Bessie is always on hand to tell children what everything on the screen does.
Also included are activities designed specifically for adults to play and do with children, so that the learning and fun can be developed after the CD-ROM has been switched off. These include printing out and colouring in, finding games, and more. All of the games can be played at different levels of skill and difficulty to cater for a range of abilities. The BBC has developed this CD-ROM in line with the national curriculum at the foundation stage, and recommends that it is suitable for children aged 2 years and above. Skills which can be practiced and developed include mouse control, listening, following directions, observation, cause and effect, and creativity.
Accompanying the package is a first-rate, colour instruction booklet which is extremely well set out and it should be read by parents or helpers before play is commenced. --Susan Naylor
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Mindscape
The race between the slow but steady tortoise and the fast know-it-all hare has been repeated countless times over the generations. But this CD-ROM version from Living Books succeeds in giving the classic fable plenty of new comic twists.The fable is entertainingly introduced by an animated tortoise who is abruptly interrupted by the hare who skids up to him and then races away leaving a trail of smoke. The illustrations are good throughout and the sound effects are impressive. While the story is told, words are highlighted so young children can easily follow them. The best part are the in-story games which help bring the fable to life. When you click on the tortoise's post box, for example, it starts to snore loudly, and the hare's post box immediately shouts at it and throws a letter to wake it up.
The Tortoise and the Hare is one of the titles in this triple-CD-ROM pack which also includes Little Monster at School andHarry and the Haunted House. Young readers can step into the little monster's world and click on drawings in his room to watch them dance, or click on individual words to have them read out aloud. Trouble starts in Harry and the Haunted House when Harry D Rabbit hits the ball into a spooky building. When you click on the house scary-looking clouds appear as an omen of things to come.
All these titles are aimed at children aged three and above. Any one of them is likely to keep youngsters fully occupied for hours. --Justin Hunt
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Softkey
ABC by Dr Seuss has to be one of the most entertaining ways for your child to learn about the alphabet. Derived from the timelessly popular Dr Seuss books with their special brand of humour, rhyme and illustration, this CD-ROM will provide endless fun and laughter, not only for the three- to seven-year-olds it is aimed at, but the parents too. Presented as pages of a book, the product is easy to use, animated throughout and highly interactive.In the section "Read Me", Ichabod and Izzy guide your child through the alphabet, introducing them to Aunt Annie's Alligator, the Fiffer-Feffer-Feff and many more. Each letter of the alphabet has its own page and is shown in both upper and lower case. A zany scenario develops using that letter consistently. Even the goodbye on each page reflects the letter being worked on--Adios, Farewell Friends, Next and so on.
In the section "Play and Learn", the fun really begins. There are an amazing 400 alphabetical surprises hidden in the 26 pages of the ABC book and your child will want to find all of them! Mouse control will improve in this section as clicking almost anywhere produces mini sketches and songs. Your child will be enchanted by such sights as the barber playing boogie-woogie bass and the brief appearance of the Cat in the Hat.
The soundtrack is excellent throughout and your youngster can sing along with Ichabod and Izzy to the catchy and well-known ABC song.
Altogether this CD-ROM is a rare treat. (Even the animated credit titles under the Options menu are worth viewing.) It combines learning and fun in such a subtle way that it will be difficult for your child to distinguish between the two.
Unique, unpredictable, stimulating, surreal--the extraordinary world of Dr Seuss will prove to be an unforgettable experience. --Tracey Hogan





















